Sunday 22 March 2015

5.2 Exploring Cloud Tools

 Go to:
http://wikieducator.org/VirtualMV/Digital_Learning_Technologies/Cloud_tools/2015Activity

Schoololgy

Schoololgy Sharon --Abuzzyworld (talk) 04:58, 22 March 2015 (UTC) Schoololgy Schoology is an online learning, classroom management, and social networking platform. It improves learning through better communication, collaboration, and increased access to curriculum and supplemental content. Schoology
YouTube

"Schoology  is a learning management system (LMS) for K-12 schools, higher education institutions, and corporations that allows users to create, manage, and share content and resources. Also known as a course management system (CMS) or Virtual Learning Environment (VLE), the cloud-based platform provides tools needed to manage any classroom or blended learning environment.
The schoololgy service includes attendance records, online gradebook, tests and quizzes, and homework dropboxes. The social media interface facilitates collaboration among a class, a group, or a school. Schoology can be integrated with existing school reporting and information systems and also provides the added security, filters and support that school districts require" (Wikipedia, 2015).

References:
Schoology. (2015, February 20). In Wikipedia, The Free Encyclopedia. Retrieved 07:49, March 22, 2015, from http://en.wikipedia.org/w/index.php?title=Schoology&oldid=648016614

VirtualMV/Digital Learning Technologies/Cloud tools/2015Activity. (2015). In WikiEducator/VirtualMV wiki. Retrieved March 22, 2015, from http://wikieducator.org/VirtualMV/Digital_Learning_Technologies/Cloud_tools/2015Activity



Retrieved from Shuttershock, 2015


Thursday 19 March 2015

5.1 PLN - Personal Learning Networks

5.1.1  
On the 16th March 2015 in our DLT (digital learning technologies) class we where privileged to have a lecture (via Adobe connect) from guest speaker “Joyce Seitzinger" AKA Cats-Pyjamas, digital coach and master of digital learning everything!  

The topic: PLN Personal Learning Networks
PLNs are the 21st century way of tapping into collective knowledge, information and gaining feedback from people with similar interests. It connects people and professionals in many ways that enhance learning and education (Wikipedia, 2015). 

My reflection on the PLN lecture with Joyce Seitzinger: Giving thought to my own personal learning and the personal learning networks that I utilise, mine pales in comparison to Joyce's vast PLN's knowledge especially her moodle and twitter expertise. I would consider myself a newbie or "visitor" to PLN, although I do use youtube, linkedIn, google sites, facebook, twitter, blogger, email, moodle, pinterest, my lecturer, wiki and a few more. My PLN at present is both people and information based equally and the potential is unlimited! WOW! KA-BOOM!

These are PLN challenges I am currently working through as I progress through this course. Lets start with the inconcievable amount of information out there, we refer to it as "information bloat". When you are indated with information, decide what you want to connect to or be part of "as an actor" and refine your information sources and platforms. You can do this by browsing for resources using trusted sites, specific information streams and interest-only feeds and lists, to narrow down and only connect with knowledge leaders on specific topics. This will be your own efficient filter bubble. 

Continually work and grow your ePortfolio by adding relevant, meaningful content and share information that adds value to your learning network. 

Implement an effective intelligible electronic file management system, some example would include bookmarking, ever-note files and wiki. Don’t get caught up in the clutter! "Trim your bonsai tree" (Seitzinger, 2015).

To ensure you get things done....... keep good time management and work to a schedule with clear goals. Write clear outcomes for the day, month, year and allow yourself a set amount of time to grow your network, weather it be “I will only look "at topical RSS feeds or sources of information from trusted streams".  Balance and manage your PLN!


5.1.2   Diagram of my buzzy PLN





5.1.3 refer to
 http://wikieducator.org/VirtualMV/Digital_Learning_Technologies/Networking/2015MyPLN


5.1.4
My top tips; refine credible streams, use knowledge leaders & sources, plan & ensure good file management using bookmarking tools, manage your time to get things done, create & manage your ePortfolio & share in your networks. Finally work smart and balance your learning, working and social networks. You can waste a lot of time very quickly and graze all day on information!!

My learning edge... by using these digital platforms daily, not only am I becoming more open and confident to PLN, I am beginning to really engage in these dimensions of learning. I feel it is not just about what you know, but what you can do with this knowledge above, that will really sort the men from the boys, or the "visitors from the residents". BOOM!

SHARING THE INFORMATION LOVE......


(Source: Google Images, Image by unknown)


 




























Google Images. (2015). Personal learning network heart, Image. Retrieved from https://www.google.co.nz/search?q=personal+learning+network+heart&biw=1301&bih=539&site=webhp&source=lnms&tbm=isch&sa=X&ei=g1ELVcnhN8jl8AWd0oGYDA&ved=0CAYQ_AUoAQ#tbm=isch&q=personal+learning+network+heart

Personal learning network. (2014, July 21). In Wikipedia, The Free Encyclopedia. Retrieved 00:42, March 17, 2015, from http://en.wikipedia.org/w/index.php?title=Personal_learning_network&oldid=617792267

Seitzinger, J. (2015, March 16). Personal learning network (Lecture, via adobe connect) Retrieved from 2015 Discussion (Joyce/PLNs) 174MB @ 51min





Tuesday 17 March 2015

6.1 ePortfolios


An ePortfolio (electronic portfolio) is an electronic collection of evidence that shows your learning, development and work history over time (Wikipedia, 2015).

I have created a LinkedIn account and created a google site with my profile and CV, both these channels display my ePortfolio that relates to my specific academic fields, work history, interests and my lifelong learning journey.

The linkedIn profile is especially useful for establishing connections and contacts that support business networking in a digital environment. This also assists potential employers review profiles and headhunt prospective future employees.

In a "digital learning environment" an ePortfolio can be used as a reflective tool and by providing a learning record for the student, fellow students and the tutor.  In this environment a student can show evidence and demonstrate technology used in a formal setting. It also provides a platform for further learning development.


Google Site:   https://sites.google.com/site/abuzzyworld/home


Retrieved from Shutterstock, 2015
 
 

Wednesday 11 March 2015

4. Social Technologies, connected media & extending wikis/blogs

BOOM!

4.1    My edit in wikieducator "socially constructed content" and I added a "media element" follow link....
http://wikieducator.org/VirtualMV/Digital_Learning_Technologies/Social/Instant_Messaging#Twitter

Edit...
 
     
4.2  My Wiki Educator Page     

http://wikieducator.org/User:abuzzyworld

I have added these components to my user page:
  1. APA reference for a page about digital learning technologies from Wikipedia
  2. Pedagogical template
  3. Syntax highlighter
4.3   Check out my "twitter feed" and "calendar" I added to my blog  (on the right).

4.4  I have connected my "blog" to the "wiki" through a RSS feed. (below)

==Follow Me==
{| align="left" style="margin: 8px; white-space: normal;" class="tws collapsible"
|-
!
My Blog Feed
|-
|
<rss max=4 item-max-length="250" filterout ="id" >http://abuzzyworld.blogspot.com/feeds/posts/default</rss>
|}

Retrieved from Shutterstock, 2015

Monday 9 March 2015

3.2 Diagram of different technologies

Digital Learning Technologies.
Boom! This diagram shows the digital technologies I had at high school (practically zip) to what we are using now. That is so buzzy how far technology has come.

3.3 Skills for teachers

Listed below are IT skills desirable for teachers to develop courseware using digital learning technologies in the 21st Century. If teachers are using program resources already developed by other academics/teachers/tutors the basic skills would be sufficient, but to create, develop and deliver the courseware they would require basic, intermediate and the advanced skill set.

Basic Skills
· Great communication and ability to connect with students learning.
· Knowledge of etiquette using the internet, email, wiki’s, blogs, and social media platforms.
· Knowledge about online security.
· Backup data, remotely and on cloud.
· Ability to troubleshoot with basic issues.
· Understand issues related to copyright for online materials.
· Able to cite and reference resource material.
· Recognise plagiarised work in student’s assignments.
· Use a range of digital devices; mobile phones, laptops, tablets, smart boards etc.
· Able to use MS Office applications.
· Setup and use email, social networking wikis, and blog sites.
· Use the internet and conduct an effective search queries.
· Ability to setup and deliver presentations and training sessions.
· Provide students with task and time management tools.

Intermediate skills
· Create and deliver presentations and training sessions using multimedia.
· Use blogs and wikis to create online platforms for students learning.
· Deliver game-based learning resources.
· Use digital assessment tools to create quizzes.
· Use collaborative tools for text construction and editing.
· Use online sticky notes to capture interesting ideas.
· Use file sharing tools to share docs and files.
· Use of infographics in learning resources.
· Create, capture and edit digital images, audio and video i.e. YouTube clip.

Advanced Skills
· Ability to use note taking and screen casting tools to create and share content through tutorials.
· Use social bookmarking.
· Compile a digital e-portfolio for own development.
· Create and evaluate authentic web content for classroom learning.
· Create, develop a WikiEducator site as student learning resource.
· Ability to research using digital tools and publish research.
· Ability to source of funding for new technology.
· Ability to keep up with evolving technologies.
· Knowledge of hardware and advanced troubleshooting capabilities.
· Ability to write code.











References
Kharbach, M. (2012). The 33 Digital skills every 21st Century Teacher should have. Retrieved from http://www.educatorstechnology.com/2012/06/33-digital-skills-every-21st-century.html

Turner, L. (2010) Technology Skills that Every Educator Should Have. Digital Learning Environments, NewBay Media LLC. Retrieved from http://www.guide2digitallearning.com/tools_technologies/20_technology_skills_every_educator_should_have



Retrieved from Shutterstock, 2015

3.1 Implications of DLT in Organisations

Organisation Type – Polytechnic
Three digital learning technologies and their role at polytechnic

Moodle
Moodle is an open source learning resource that polytechnics and other educational institutes use to connect the student and tutor with programs. It offers a dynamic, flexible and technological rich learning environment. The specific functions of moodle are to distribute content, allow students to submit assignments, download course material and learning resources posted, provide discussion and communication platforms for students and tutors (Moodle, 2015).

The use of moodle or similar learning platforms are necessary vehicles for 21st century’s online student-centric learning, whether it be distance learning or adding multi-dimensional resources to our current programs and aligning with industry standards (Wright, N, 2010).

Smart Board
A smart board allows the lecturer to plug in a laptop or a desktop, projector using whiteboarding software to connect to the smart board. This is an interactive whiteboard that replicates the tutor’s computer screen tenfold. The smart board assists the tutor to deliver the course content and allows the lecturer to highlight key points, display images, diagrams, graphs, connect to moodle or the internet. And students can follow along on their own computers. This is ideal for teaching computer programs or delivering training to a medium to large groups or use it like a projector for powerpoint presentations (Smart Board, 2015). As long as students and organisations learn in classrooms or training rooms there shouldn’t be any reason, that this somewhat new digital technology becomes extinct.

Laptops
Laptops are almost a necessity in our learning today, although I could not fathom not having one. Learning institutes now offer courses where BYOD (bring your own device) is mandatory. A student can load the necessary programs to their laptop and learn anytime and anywhere. It also takes the hassle away from transferring data from one computer to another and laptops are able to handle larger programs. As they are so portable they can be easily used to take notes in class, keep your course work organised, look up information or work on course work where and when required. This resource supports individualised and ubiquitous learning.
Retrieved from Shuttershock, 2015









References
Moodle. (2015, March 2). In Wikipedia, The Free Encyclopedia. Retrieved 05:45, March 8, 2015, from http://en.wikipedia.org/w/index.php?title=Moodle&oldid=649463265

Smart Board. (2014, November 13). In Wikipedia, The Free Encyclopedia. Retrieved 05:42, March 8, 2015, from http://en.wikipedia.org/w/index.php?title=Smart_Board&oldid=633691931
 
Wright, N. (2010). e-Learning and implications for New Zealand schools: a literature review. In educationcounts govt. Retrieved 06:45, March 8, 2015, from http://www.educationcounts.govt.nz/__data/assets/pdf_file/0006/77667/948_ELearnLitReview.pdf

2.1 Pedagogogies, 2.2 Technologies, 2.3 Challenges

2.1    Pedagogies (are different styles of teaching and delivering content to students).

Case-based learning
Case-based learning, is where students are presented a case study and students learn through solving problems that are related to that case.

In a previous course at EIT I recall a case study involving the Qantas Airlines and having to make strategic management decisions weather to merge the company with another airline or focus on cutting costs within. Using a real company to research and problem solve for, certainly engaged me as a student. The information that was gathered was real and you felt connected.

e-Learning could be integrated into this learning practice by creating a formal communication management system between the student and tutor. Implement either a video update or a shared google doc that you can communicate with the tutor for mentoring and to help problem solving. Implementing interactive case-studies, using mostly all digital content.

Inquiry-based learning
Inquiry-based learning is when students work on a task or question and ask specific questions relating to a particular question or ask the tutor for direction when they need to know something. This is an active style of learning and engages the student in the learning. 

I have had tutors that have taught using this style, but I found it was not as effective as a student when only the tutors had the answers and students don’t always ask for help or know what to ask. In my experience only using this type of learning only helps some students as not everyone will ask the right questions. 

e-learning strategies would include providing collaborative communication capabilities such as diaries, wiki’s, reports, course material and added links to YouTube that give examples of the topic in practice. Aspects to using a collaborative environment would include integrating an interactive web based platform that the tutor and students can post, share and problem solve with the class.

Project-based learning
Project-based learning is learning by engaging in a project, this style of teaching is involving the students by actually managing and working on their own project rather than just working directly within the four walls of a classroom.

I have found this to be one of the best approaches as it reflects what working in the real world is about and focuses on skills professionals need to know. This puts you into a situation in which questions naturally arise. I have also used content from some of my previous project work as a resource in current business situations, whether it be using a template or utilising information as a reference.

e-Learning can be integrated by using a process management system, that ensures a transparent working process, with real-time measurements of your activities, progress, and highlights any risks and deadlines.

Game-based learning
Game-based learning is educational learning by playing all types of games with educational value. They are designed to help students learn about certain subjects, expand concepts, reinforce development, understand and assist them in learning skills as they play.

This my preferred style of learning, as I do have a competitive streak! An example of this was in a management paper I completed. The game was “Mike’s Bikes”, we were put in teams and we had to manage a bike business against the other class teams (our competitors), we all had a log-in to use the web-based program, and had to outperform our competitors by having higher profits and shareholding value. This was achieved by managing cashflow, designing, marketing, and managing the operations of the company throughout the course, in a virtual world. Every week we discussed the results, examined what worked, what didn’t and why. This was an effective learning technique, although like all group work, some team members contributed very little but gained the same mark.

e-Learning can certainly be a component of game-based learning, if not the only component. Transforming game-based learning into a multi-dimensional platform by building game-based, interactive applications and maintaining and measuring learning results digitally.  



2.2 Technologies

The most memorable technology that was integrated into my learning would have to be the use of the educational game-based activity, as mentioned above, using the interactive “Mikes Bikes” application. Although it was addictive and time consuming this resource certainly cemented my learning and it was fun!

The availability and reliability of networks are significant barriers to using technology, one example is when tutors are busy getting their teaching resources up on the screen, the network is slow and/or there is no connection and they have to resort to traditional methods of teaching while wasting 20 or so minutes of class time.


2.3 Challenges

The biggest challenges for ubiquitous an individualised digital learning would be the shortcomings in human-computer interfaces. Students have limited contact with real people and problems are synthesized through a computer, making students reliant on digital technologies. This raises the questions about curriculum boundaries and as students, do we require a multi-dimensional learning platform for certain courses, rather than just digital?


Retrieved from Shuttershock

Sunday 8 March 2015

1.2 VAKOG & NLP

These “cling on” words must be here somewhere.

VAKOG is the human sensory system:  Visual, Auditory, Kinesthetic, Olfactory and Gustatory (Acronymfinder, 2015).

We attribute our learning, experiences in the world and make our own unique perceptions by using these five senses.  Visually through what we see, auditory what we hear, kinesthetic what we feel, Olfactory what we smell, and Gustatory what we taste (Neuro-linguistic programming, 2015).

NLP, Neuro-Linguistic programming is considered the majority of our perceptions and is based around our visual thoughts, auditory (or linguistic) thoughts, and kinesthetic (or proprioceptive) senses. Although similar to VAKOG, NPL only focuses on three of the five sensors (Neuro-linguistic programming, 2015).

Bander and Grinder created an approach to communication, personal development and psychotherapy and made the connection between these sensory processes and behavioural patterns (Neuro-linguistic programming, 2015)

According to Bandler and Grinder: we experience the world subjectively, that is how we make representations of our experiences.  Our consciousness is split into conscious and unconscious components of an individuals awareness.  And our learning utilizes an imitative or modelling constructs (Neuro-linguistic programming, 2015).
 
To understand NLP in practice…. This is a method of influencing brain behaviour through the use of language and other types of communication to enable a person to "recode" the way the brain responds to stimuli and manifest new and better behaviours.

Buzzy, programming, modelling, hypnotic!

(Welcome to the real world, 2015).

References
VAKOG. (2015). In Acronymfinder. Retrieved 09:00, March 3, 2015, from  (http://www.acronymfinder.com/Visual%2c-Auditory%2c-Kinesthetic%2c-Olfactory-and-Gustatory-(human-sensory-systems)-(VAKOG).html)

Neuro-linguistic programming. (2015, February 28). In Wikipedia, The Free Encyclopedia. Retrieved 09:39, March 4, 2015, from http://en.wikipedia.org/w/index.php?title=Neuro-linguistic_programming&oldid=649279502

Welcome to the real world. (2015). In Imgarcade. Retrieved 07:22, March 2, 2015, from http://imgarcade.com/1/welcome-to-the-real-world-matrix/&ei=PoL5VNqVN4W4mwXvt4LQCg&bvm=bv.87611401,d.dGY&psig=AFQjCNEToTChBwA8sDJayh6WmtZJFtcwVg&ust=142572427119641

(Retrieved from Shuttershock, 2015)

Wednesday 4 March 2015

1.1 Individual and Ubiquitous learning

1.1 Individual and Ubiquitous learning
Did you know ubiquitous learning is…. learning everywhere, anytime, anyplace, 24/7. Through computers and other mobile devices this expanding technology enables learning content to be available anywhere and all of the time (Ubiquitous learning, 2015).

Individuals can have content that is tailored to that persons interests, abilities and needs, when and where they need it.

Traditional methods of teaching that include planning and delivering content, will no longer just be sufficient. Teaching styles change to accommodate students’ individual needs and new technologies. Teachers/educators also need to have the skills and knowledge to teach, manage and be able to integrate these enabling technologies into an individual and ubiquitous learning platform, like Michael V. does (Ten Trends 2013: Ubiquitous learning, 2013). Students/learners require a device to learn, whether it be a personal computer, laptop, tablet or mobile phone with a connection to the internet. They are not constrained by time or traditional teaching methods or styles (Ubiquitous learning, 2015).

What!!! Does that mean.......as a student, you can make a playlist of your own schedule of learning? That’s so buzzy!
This video sums it up,(3 mins) - but veto the Aussie twist at the end. Please don’t be offended if you are indeed an Australian.  “21st Century Education”

The buzzy spin on this topic……You are conceivably a mobile encyclopaedia with the ability to seek information as you require it 24/7.

References
Ubiquitous learning. (2014, July 25). In Wikipedia, The Free Encyclopedia. Retrieved 07:00, March 1, 2015, from http://en.wikipedia.org/w/index.php?title=Ubiquitous_learning&oldid=618363559

VirtualMV/Digital Learning Technologies/Overview/Learning. (2015). In WikiEducator/VirtualMV wiki. Retrieved March 1, 2015, from http://wikieducator.org/VirtualMV/Digital_Learning_Technologies/Overview/Learning

21st Century Education. (2012, May). In youtube. Retrieved 06:00, March 3, 2015, from
    https://www.youtube.com/watch?v=nA1Aqp0sPQo


Retrieved from Shutterstock, 2015

EIT online wiki

Follow the link to my WikiEducator User Page

https://wikieducator.org/User:VirtualSharonJames

I have added an entry to one of my classmates wiki pages. As I didn't have any meaningful content to add, I felt I shouldn't really be touching his wiki page and the fact that I don't know this guy...Harley.  This certainly makes you think about your public profile and other users ability to change or comment on your WikiEducator user page.

My entry:
http://wikieducator.org/User:Harley
Boom! Nice work!--VirtualSharonJames (talk) 10:46, 9 March 2015 (UTC)


Retrieved from Shuttershock, 2015.

Sunday 1 March 2015

1.0 Introduction

Boom!  you've arrived at my buzzy blog.  My name is Sharon, I am adding a couple of awesome papers to my already completed business degree.  As a marketer I have to keep up with new technologies, so Boom!   here I am at EIT studying Digital Learning Technologies, with Michael V. (what a vibrant, knowledgeable tutor he is)   :-)

I have kept my introduction short and sweet, not only because I like to be mysterious but I don't want anyone to hack my accounts, steal my identity or stalk me...people actually do that, seriously, they have issues!   They say "Generation_F consider hackers to be heroes" (21st C Learning, 2015).  

These are the rules I work by:   1. don't give out your bank account details, address, phone numbers or your email address   2. don't write anything you don't want to share with the world (everything is public & you will be fair game)   3. be prepared for criticism (everyone has an opinion & not always yours).

Ahh...I have more course requirements to get on with..... 1. Intro & privacy implications - tick & tick,  2. Statement of authenticity & research statement - tick, tick!

Statement of authenticity
I confirm that:
  • This is an original assessment and is entirely my own work.
  • It contains no material previously published or written by another person or myself except where due acknowledgement is made in the text.
  • No material which to a substantial extent, has been submitted for any other academic course, is included without acknowledgement.
Research Statement
I am happy for this blog to be used for research purposes.

Boom! 

References
VirtualMV/Digital Learning Technologies/Overview/21st C Learning. (2015). In WikiEducator/VirtualMV wiki. Retrieved March 1, 2015, from http://wikieducator.org/VirtualMV/Digital_Learning_Technologies/Overview/21st_C_Learning

Retrieved from shutterstock 02/03/2015